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    ©Zhenzhen Qi 2026 | All Rights Reserved

    MFA Studio Critique

    01/16/2024 - 04/26/2024

    Faculty: Zhenzhen Qi

    Course Description

    This course aims to provide a context for graduate students to meet as a cohort to workshop, critique, and contextualize their work. This graduate critique course aims to bridge a gap in the DMD MFA program between courses devoted to skill acquisition, and the independent creative vision asked of graduate students in their research projects and MFA thesis work. The DMD MFA Studio Critique also aims to provide an academic context for graduate students to build a sense of community, and develop work with influence from and potential collaboration with their graduate student peers. All DMD MFA graduate students are required to take the DMD MFA Studio Critique course four times for a total of 12 credits. In this way, the MFA Studio Critique is designed to be a consistent meeting ground throughout the graduate experience.

    Course Objectives

    Provide a supportive framework and common language for discussion and evaluation of individual artwork across media, Help students gain independence in the development of creative work in preparation for the MFA thesis project and defense. Help students identify, define, clarify and refine the message/concept of their artwork, Support students in talking articulately, cohesively, and intelligently about their own artwork, the work of their peers, and the work of established creative professionals in a group setting, Help students contextualize their own arts practice, Help students prepare their work for public presentation, Help students document their work process, Share collective wisdom, experiences, resources, and information to further the making, viewing and promotion of students’ current and future creative work, Share ideas, question, and challenge the group as a whole and individually, Cross-pollinate our collective disciplines, in order to expand all of our artistic vocabularies.

    Coursework

    Actively work towards developing your independent body of creative work, Present and receive critiques of your current body of creative work every 2-3 weeks, Actively participate in the thoughtful, honest, and analytical critique of your colleagues’ work, and receive critique in a conscientious and productive manner, Identify and discuss the “why” of your work – the philosophical, theoretical, social, [insert your own “of, relating to, or based on” system here], Identify and discuss the “how” of your work – the pragmatic aspects to realizing your creative vision, Identify, present, discuss, and write about artistic, cultural, technological, and/or historical influences as they pertain to, contradict, drive, substantiate, or inspire your work, Prepare your work for public presentation, Document your work and work process, To approach the content of the course and creative opportunities presented with a desire to push beyond individual comfort zones To complete the assignments by scheduled due dates

    Selected Student Works

    *Echoes of Home* by [Yuna Kim](https://www.yunakimdesign.com/) is an immersive experience that explores the ideas of home, displacement, and belonging. Using interactive digital environments, real-time game engine technology, and AI-driven interaction, the project creates virtual spaces that evoke memory and emotion — inviting viewers to reflect on their own experiences and definitions of home. At its core, Echoes of Home transforms digital space into a site for introspection and connection. While physical homes may be impermanent, an authentic inner home can be reclaimed and nurtured—a truth that endures through resilience, memory, and imagination.

    Echoes of Home won GameFest 2026’s Excellence in Visual Art award and was selected as part of the Pleasure Engineered group exhibition at Accent Sisters Gallery in New York City in April 2026. The exhibition and the work was also featured by Cultbytes.

    screencapture screencapture screencapture screencapture screencapture



    The Furthest East, by Rein E. Dawson-Darst, is an interplay between two games created with different creative approaches, but united by one story. The audience is invited to explore places that are now deserted and customs that are almost lost, and to learn about the tragic experiences of Koryo-saram. Inspired by her ancestry and drawing from extensive research into historical records and personal testimonies, this artwork aims to preserve the lived experiences of Koryo-saram, foster empathy, and ensure that their pain and resilience are acknowledged by the world. The 2D game (The Furthest East: Requiem) is also available online at https://moriendum.itch.io/east-web.

    The Furthest East illustrated scene with a luminous seated figure, family portrait, books, luggage, and a wooden interior The Furthest East gameplay scene showing three characters in a room with family portraits, quilts, luggage, and interactive prompts The Furthest East gallery installation with historical luggage and personal objects displayed between two interactive screens



    Woven Garden by Nooshin Farashaei features an interactive website that engages users by showcasing the unseen weavers and includes recordings of Pattern Singing, providing an immersive experience of Persian carpet-weaving heritage. This project aims to honor all the weavers and celebrate the beauty they contribute to humanity. The interactive experience is available at https://newart.city/show/woven-garden.

    Woven Garden entry screen for the Kerman Hunting Carpet gallery with navigation instructions and project information Woven Garden interactive scene featuring Persian carpet patterns, illustrated riders, birds, trees, and flowers

    PROJECT LIST:
    speculative-architecture
    video-game
    software-system
    Alternative Reality Game
    Publication
    course