• Projects
  • speculative-architecture
    video-game
    software-system
    Alternative Reality Game
    Publication
    course
    ©Zhenzhen Qi 2026 | All Rights Reserved

    Networked Worlds

    Research Memo chapter, published by Co-matter in collaboration with WeTransfer, 2024.

    Free downloadable 60-page PDF zine hosted on the co—matter website at https://co-matter.com/project/networked-worlds.

    Networked Worlds is the third part of Networked Culture, a series of publications created in collaboration with WeTransfer that explore the effects of networked technologies on the creative process. Explores “worlding” as a creative strategy to prototype alternative futures across emerging technologies like AI, 3D engines, and collective software systems.

    Idea & creative direction: Severin Matusek

    Research & production: Kesia Inkersole, Nelya Rosa

    Art director: Paloma Moniz

    3D Design: Lucy Hardcastle Studio

    cover page cover page cover page cover page cover page cover page cover page




    PROJECT LIST:
    speculative-architecture
    video-game
    software-system
    Alternative Reality Game
    Publication
    course